Thursday
Year 2
Robot algorithms
Mats and routes
Learning objectives
To explain that programming projects can have code and artwork
I can explain the choices that I made for my mat design
I can identify different routes around my mat
I can test my mat to make sure that it is usable
Key vocabulary
Artwork, design, route, mat
Year 4
Programming – Repetition in games
Using loops to create shapes
Learning objectives
To develop the use of count-controlled loops in a different programming environment
I can list an everyday task as a set of instructions including repetition
I can predict the outcome of a snippet of code
I can modify a snippet of code to create a given outcome
Key vocabulary
Scratch, programming, sprite, blocks, code, loop, repeat, value


