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Stoneyholme Community Primary School

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Thursday

Year 2

Robot algorithms

Mats and routes

 

Learning objectives

To explain that programming projects can have code and artwork

I can explain the choices that I made for my mat design

I can identify different routes around my mat

I can test my mat to make sure that it is usable

 

Key vocabulary

Artwork, design, route, mat

 

Presentation

Year 4

 

 Programming – Repetition in games

Using loops to create shapes

 

Learning objectives

To develop the use of count-controlled loops in a different programming environment

I can list an everyday task as a set of instructions including repetition

I can predict the outcome of a snippet of code

I can modify a snippet of code to create a given outcome

 

Key vocabulary

Scratch, programming, sprite, blocks, code, loop, repeat, value

 

Presentation