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Stoneyholme Community Primary School

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Wednesday

Year 3

 Programming – Events and actions in programs

Debugging movement

Learning objectives

To identify and fix bugs in a program

I can test a program against a given design

I can match a piece of code to an outcome

I can modify a program using a design

Key vocabulary

Debugging, errors, setup

Presentation

 

Year 5

Vector drawing

The drawing tools

Learning objectives

To identify that drawing tools can be used to produce different outcomes

  • I can recognise that vector drawings are made using shapes
  • I can experiment with the shape and line tools
  • I can discuss how vector drawings are different from paper-based drawings

Key vocabulary

Vector, drawing tools, object, toolbar

Presentation

Seesaw – Wolsingham Primary School