Wednesday
Year 3
Programming – Events and actions in programs
Debugging movement
Learning objectives
To identify and fix bugs in a program
I can test a program against a given design
I can match a piece of code to an outcome
I can modify a program using a design
Key vocabulary
Debugging, errors, setup
Year 5
Vector drawing
The drawing tools
Learning objectives
To identify that drawing tools can be used to produce different outcomes
- I can recognise that vector drawings are made using shapes
- I can experiment with the shape and line tools
- I can discuss how vector drawings are different from paper-based drawings
Key vocabulary
Vector, drawing tools, object, toolbar



