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Stoneyholme Community Primary School

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Wednesday

Year 3

 

 Events and actions in programs

 Maze movement

Learning objectives

To create a program to move a sprite in four directions

I can choose a character for my project
I can choose a suitable size for a character in a maze
I can program movement


Key vocabulary

Move, resize, algorithm

Presentation

 

Year 5

Asking questions

Programming – Selection in quizzes

Learning objectives

To explain how selection directs the flow of a program

  • I can explain that program flow can branch according to a condition
  • I can design the flow of a program that contains ‘if… then... else…’
  • I can show that a condition can direct program flow in one of two ways

Key vocabulary

Selection, condition, true, false, outcomes, question, answer, algorithm, program, debug

 

Presentation