Wednesday
Year 3
Events and actions in programs
Maze movement
Learning objectives
To create a program to move a sprite in four directions
I can choose a character for my projectI can choose a suitable size for a character in a maze
Year 5
Asking questions
Programming – Selection in quizzes
Learning objectives
To explain how selection directs the flow of a program
- I can explain that program flow can branch according to a condition
- I can design the flow of a program that contains ‘if… then... else…’
- I can show that a condition can direct program flow in one of two ways
Key vocabulary
Selection, condition, true, false, outcomes, question, answer, algorithm, program, debug


