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Stoneyholme Community Primary School

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Thursday

Year 2

Programming quizzes

Outcomes

Learning objectives

To explain that a sequence of commands has an outcome

I can predict the outcome of a sequence of commands

I can match two sequences with the same outcome

I can change the outcome of a sequence of commands

 

Key vocabulary

Sequence, command, outcome, predict, program, blocks

 

Presentation

 

Year 4

Programming – Repetition in games

Animate your name

 

Learning objectives

To develop a design that includes two or more loops which run at the same time

I can choose which action will be repeated for each object

I can explain what the outcome of the repeated action should be

I can evaluate the effectiveness of the repeated sequences used in my program

 

Key vocabulary

Repetition, forever, infinite loop, count-controlled loop, animate, costume, event block, duplicate

 

Presentation

 

Finish animating your name in Pyonkee and you planning sheet on seesaw.