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Computing Summer 2

EYFS

iDraw

LC : To explore shape and fill tools

 

We will use a computer program to draw and fill shapes to create a vector image.

A vector image is a digital graphic made up of points, curves and lines. Vector images do not lose quality when resized.

 

 

Can you use the Paintz app to recreate this image?

Paintz

 

iCanSurf

LC : To understand the World Wide Web can be used to find things using search terms.

 

Today we are going to use a child friendly search engine to help us to find an image that we can colour on our iPad using the markup tools.

 

Scan the QR code below to open kiddle.

 

Use the search term 'colouring' to find a picture of a rainbow for us to colour.

 

We will save the image to our iPads and then colour our image using the markup tool.

 

Using Markup Tools - Apple Guide

 

Year 1

Following your design

LC : To use my algorithm to create a program

I can use sprites that match my design

I can add programming blocks based on my algorithm

I can test the programs I have created

 

Key vocabulary

Sprite, design, programming blocks, algorithm, programs

 

Presentation

 

Following your design

We will continue our programming and complete our space race algorithms, save our work and hand in to your teacher.

 

LC : To use my algorithm to create a program

I can use sprites that match my design

I can add programming blocks based on my algorithm

I can test the programs I have created

 

Key vocabulary

Sprite, design, programming blocks, algorithm, programs

 

Presentation

Year 2

Counting and comparing

 

LC : To recognise that we can count and compare objects using tally charts

I can record data in a tally chart

I can represent a tally count as a total

I can compare totals in a tally chart

 

 

Presentation

 

Entering Data

 

LC : To recognise that objects can be represented by pictures

I can enter data onto a computer

I can use a computer to view data in a different format

I can use pictograms to answer simple questions about objects

 

Key vocabulary

Pictogram, enter, data, tally chart, compare, more than, less than, objects, count

 

Presentation

 

 

Year 3

Moving a sprite

LC : To explain how a sprite moves in an existing project

I can explain the relationship between an event and an action

I can choose which keys to use for actions and explain my choices

I can identify a way to improve a program

 

Key vocabulary

Motion, event, sprite, algorithm, logic

 

Presentation

 

Maze Movement

To create a program to move a sprite in four directions

I can choose a character for my project

I can choose a suitable size for a character in a maze

I can program movement

 

Key vocabulary

Move, resize, algorithm

 

Presentation

Year 4

Creating a podcast

LC : To apply audio editing skills independently

I can record content following my plan

I can review the quality of my recordings

I can improve my voice recording

Key vocabulary

Audio, sound, record, playback, edit, selection, waveform, audio engineer

 

Presentation

Year 5

Exploring conditions

To explain how selection is used in computer programs

I can recall how conditions are used in selection

I can identify conditions in a program

I can modify a condition in a program 

Key vocabulary

Condition, True/False, If, Then, Action

 

Presentation

Year 6

Moving Objects

Introduction to 3D modelling

 

LC : To recognise that you can work in three dimensions on a computer

I can add 3D shapes to a project

I can view 3D shapes from different perspectives

I can move 3D shapes relative to one another

 

Key vocabulary

2D, 3D, shapes, select, move, perspective, view

 

Presentation

 

Modifying 3D objects

 

 LC : To identify that digital 3D objects can be modified

I can resize an object in three dimensions

I can lift/lower 3D objects

I can recolour a 3D object

 

Key vocabulary

Handles, resize, lift, lower, recolour

 

Presentation