Computing Summer 2
EYFS
iDraw
LC : To explore shape and fill tools
We will use a computer program to draw and fill shapes to create a vector image.
A vector image is a digital graphic made up of points, curves and lines. Vector images do not lose quality when resized.
Can you use the Paintz app to recreate this image?
iCanSurf
LC : To understand the World Wide Web can be used to find things using search terms.
Today we are going to use a child friendly search engine to help us to find an image that we can colour on our iPad using the markup tools.
Scan the QR code below to open kiddle.
Use the search term 'colouring' to find a picture of a rainbow for us to colour.
We will save the image to our iPads and then colour our image using the markup tool.
Year 1
Following your design
LC : To use my algorithm to create a program
I can use sprites that match my design
I can add programming blocks based on my algorithm
I can test the programs I have created
Key vocabulary
Sprite, design, programming blocks, algorithm, programs
Following your design
We will continue our programming and complete our space race algorithms, save our work and hand in to your teacher.
LC : To use my algorithm to create a program
I can use sprites that match my design
I can add programming blocks based on my algorithm
I can test the programs I have created
Key vocabulary
Sprite, design, programming blocks, algorithm, programs
Year 2
Counting and comparing
LC : To recognise that we can count and compare objects using tally charts
I can record data in a tally chart
I can represent a tally count as a total
I can compare totals in a tally chart
Entering Data
LC : To recognise that objects can be represented by pictures
I can enter data onto a computer
I can use a computer to view data in a different format
I can use pictograms to answer simple questions about objects
Key vocabulary
Pictogram, enter, data, tally chart, compare, more than, less than, objects, count
Year 3
Moving a sprite
LC : To explain how a sprite moves in an existing project
I can explain the relationship between an event and an action
I can choose which keys to use for actions and explain my choices
I can identify a way to improve a program
Key vocabulary
Motion, event, sprite, algorithm, logic
Maze Movement
To create a program to move a sprite in four directions
I can choose a character for my project
I can choose a suitable size for a character in a maze
I can program movement
Key vocabulary
Move, resize, algorithm
Year 4
Creating a podcast
LC : To apply audio editing skills independently
I can record content following my plan
I can review the quality of my recordings
I can improve my voice recording
Key vocabulary
Audio, sound, record, playback, edit, selection, waveform, audio engineer
Year 5
Exploring conditions
To explain how selection is used in computer programs
I can recall how conditions are used in selection
I can identify conditions in a program
I can modify a condition in a program
Key vocabulary
Condition, True/False, If, Then, Action
Year 6
Moving Objects
Introduction to 3D modelling
LC : To recognise that you can work in three dimensions on a computer
I can add 3D shapes to a project
I can view 3D shapes from different perspectives
I can move 3D shapes relative to one another
Key vocabulary
2D, 3D, shapes, select, move, perspective, view
Modifying 3D objects
LC : To identify that digital 3D objects can be modified
I can resize an object in three dimensions
I can lift/lower 3D objects
I can recolour a 3D object
Key vocabulary
Handles, resize, lift, lower, recolour